No installs, no accounts — a table is just a link.
Open a tableYours will be called wandering-panther — the
URL is the invite.
One click and a fresh table is yours, with a name like swift-otter. No
sign-up, nothing to download.
The address bar is the invite link. Send it to your friends and they pull up a chair at the same table.
Deal, drag, flip, stack. The table doesn't enforce rules — you play the way you would at a real one.
The 52-card deck is just the house game. Your own game reaches the table in three steps — a Pack is what exists, a Scenario is how it's arranged.
Everything your game is made of — decks, cards, tokens, boards. Build it in the pack editor, or import a Tabletop Simulator save.
Open the pack editor → 2 · ScenarioPlace the pack's contents on the table, deal decks to seats, and save the starting arrangement. One pack, as many scenarios as ways to play it.
Open the scenario editor → 3 · PlayLoad the scenario into a lobby and the table is set before your friends even click the link.
Open a table →A standard 52-card deck is built in, but any deck can join the table: import cards by image URL, or load Tabletop Simulator–format JSON — like the fan-made decks from the-unmatched.club.
Build a full setup in the scenario editor — decks for each seat, a map in the middle — then seed any lobby with it from the table's Settings → Scenarios.
Fan-made content stays fan-made: creators host their own assets, and table.place hosts none of them.
The goal: any tabletop game, loadable from a file. Easier creator tools — turn a spreadsheet into a deck. Communities offering “play online” right from their own sites, with a table that's just a link away.
Want to see what's already playable? Browse the demos gallery of games on table.place — ready-made tables you can open and play right away.
table.place is in alpha and free — no accounts, no tiers. Expect rough edges, and say hi on GitHub if you hit one.